I've been really busy lately with my major project deadline at university, so I haven't had time to post up what I've been doing. This is my latest piece, and I'm really happy with how she turned out :) This is Belle, the alternative model I designed earlier this year (with some clothes changes!) modelledin Maya 2014, sculpted in Zbrush and textured using Zbrush polypaint and Photoshop CS6 for tweaking the exported maps.
As my work progresses, I can see quicker and easier ways to get around working, slowly coming across less problems and mistakes along the way. I really feel with this character that I'm beginning to understand character modelling for animation far better, allowing me to make models with better topology and more realistic materials each time. I used GMH2 Hair Plug-In for the hair for this character which is a fantastic plug-in, easily allowed me to create the hair I desired with minimal effort and time consumption. My next aim is to create a male character of the same style, so that I
become more comfortable with modelling male anatomy as I am with female.
To see the full turnaround and close up images of Belle, check out my youtube!






