Friday, 4 April 2014

'Pathfinder' detailing



I've been back on the Pathfinder project recently, and once getting the thumbs up from the director, started adding in actual detailing. As these assets are for film, the poly limit was pretty high which allowed me to add more detail into the model rather than relying on displacement maps.



I'm pretty pleased with the base models, I've always found hard surface modelling more challenging than characters and creatures as I find it hard to ignore loop flow, as whilst character modelling it's to important!  Once meeting back with +Kim McCarthy  to get the other half of the interiors assets it'll be easier to see what needs tweaking and how/if the composition needs to be changed, which then can lead onto the next stage of design... Texturing! 

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